mobihost.blogg.se

Paper mario thousand year door rom dolphi
Paper mario thousand year door rom dolphi










paper mario thousand year door rom dolphi
  1. #Paper mario thousand year door rom dolphi how to
  2. #Paper mario thousand year door rom dolphi Pc
  3. #Paper mario thousand year door rom dolphi windows

Leaving this room and re-entering does not fix this issue.

paper mario thousand year door rom dolphi

  • Swapping party members and then swapping back to Koops does not fix this issue.
  • I can still have this issue with Koops having those 2 cheats inactive.
  • The only cheats/codes I have active are the Infinite BP and Infinite Shop Points, both were already listed under the game's Properties > AR Codes screen.
  • Mobs in the room should be defeated and if they're not a first strike will kill them. I am only linking my save files at this point in the game because this is when I have seen it the most inaccurate/been able to successfully recreate it, and it is preventing me from completing this sidequest until I progress farther in the game and come back with another follower that should not be needed. What Koops does in my game is somehow teleport across the room and hold himself at a completely unrelated spot and if you move Mario while still holding X you can walk up the stairs and down the hallway and see Koops holding his position much farther offscreen. Here is a video, skipped ahead to the partner's ability description, on what Koops SHOULD do:Īs in the video, you SHOULD see Koops launch out from under Mario's feet and then return, and upon holding the button you SHOULD see Koops fly out from Mario's feet, hold his position a couple feet away (maybe a couple inches on-screen), and then return upon releasing the button. logs, screenshots,Ĭonfiguration files, savefiles, savestates)Īfter loading up the game immediately activate the savestate to get you directly where the issue lies, and then press the assist key (it is X on the Gamecube controller). Is there anything else that can help developers narrow down the issue? (e.g.

    #Paper mario thousand year door rom dolphi Pc

    What are your PC specifications? (CPU, GPU, Operating System, more) I don't imagine this is a graphical error because when he shoots off in those other locations his entity is physically moved to those other locations (if there are mobs nearby him and he strikes it, it will initiate combat from across the room).

    #Paper mario thousand year door rom dolphi how to

    For more information on how to use the fifoplayer, please check here: Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. I had Dolphin 3.0 on an old laptop (retired) and when I played this game on 3.0 it did not have this issue with Koops, so I'm led to believe 5.0 is the only one.

    #Paper mario thousand year door rom dolphi windows

    Windows users can use the tool and anyone who is building Dolphin on their own can use git bisect.) If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Yes, if the Dolphin I downloaded on August 15th, 2017 is the most recent to this report on August 20th, 2017. Is the issue present in the latest stable version? (I also looked over the first 8 pages of reported bugs, showing 100 per page, and saw nothing related to this matter listed) Please tell us what the latest version you've verified the bug on. It is important to make sure the bug hasn't already been fixed. But when it DOES decide to happen, there seems to be no fixing it. None, this is sporadic and I cannot recreate it if I tried. He is used at least three times to hit elevator switches for Mario. Early game (before you get the bomb partner) if Koops does not behave properly this could leave you with an unplayable game due to Koops being required to work properly to clear the very first dungeon. Currently I cannot get Koops to properly obey the whole "shooting from under Mario's feet" rule, when I hit the assist button Koops will curl up, teleport, and fly off from a completely other end or corner of the room. If you hold the skill button down Koops will hold himself in place until the button is let go of, and then retrace past the original shooting location (so Mario can effectively set Koops to shoot off near a switch, move himself to a stationary elevator, and then let go of the assist button and hit the switch that will activate the elevator). Koops's assist skill is intended to shoot him ahead of Mario to hit switches, retrieve items if there is a gap in the way, etc. What's the problem? Describe what went wrong. MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute) Game ID? (right click the game in the game list, properties, info tab)












    Paper mario thousand year door rom dolphi